Super exciting to have the bandwidth to start putting my plans into motion. I decided that I want to do a daily status update in engine-dev, and let folks track my current areas of focus using a GitHub project board.
Wasn't expecting to stop being a solo-dev this early, but people are talented and have dedication!
Introducing a new developer to the team! Zhai Jinpeng (Phoenix) has developed one of the best Internal Ballistic simulators I have seen (The Phoenix Internal Ballistic Simulator). His system will be integrated into Rixas with the needed adjustments. I am expecting to heavily change some of the designers as a result of the change.
Another Monday, another #bevymergetrain. Let's take a look at the twice-approved (by anyone!), non-controversial #opensource#gamedev PRs that are ready for #bevy this week.
Looks like we're at 6 at the moment: I should do more reviews! Follow along for an explanation of what each #rust PR does, and how I evaluate its merge-readiness.