How long do these last / how reliable are they. I'd love to have a braille display, but since I can see fine $3k isn't worth it, but $100 I'd have one to play with. However if I was blind I might be willing to spend $3k if it is better (note that I am well off and can afford $3k if I really want to - most blind people are not well as well off as me)
If it lasts me a year, that is two days for a blind person. In just a few months the 3k.version is cheaper for them. I don't think quality will improve in a few months, more likely they go bankrupt from warranty claims (if open source develop a bad reputation and nobody uses it)
You said that it was last me one year. Since I'm not blind, only someone vaguely interested that would be two days - not for me, but for someone who is blind and thus needs to use this all day.
As for how long it will last? That is an open question. It has small moving plastic parts Making those last is a difficult engineering challenge, so while 2 days (for the blind) wouldn't surprise me, I'm not actually stating anything. Fortunately it is easy for them to test: build one, figure out how fast blind people read, and then throw project Gutenberg at it repeatedly for a while to see how long it lasts. Since it is so easy I'll just stick with how long it lasts is a real worry, but I expect someone to do some tests and tell everyone. Ideally it would be the creators as they can do a failure analysis and maybe fix problems.
If it lasts a blind person a year this is a good win.
Richard Stallman has revealed he is undergoing treatment for non-Hodgkin lymphoma, a form of cancer of the white blood cells, but says that his prognosis is good.
Okay, I never really looked into Godot, so I knew nothing about it.
Nice to see that it not only supports C++ and C#, offers a python inspired GDScript language, but allows community bindings for other languages. It’s nice to see there are already community bindings for Rust, Python, Javascript, etc.
but allows community bindings for other languages.
The bindings in 3.X were in a really good state even for niche languages, 4.X introduced a new system that threw that out the window as all bindings needed to be redone as a new effort.
More integration was needed for compiled languages, but it kinda sucks that the language I want to use (that was listed as production-ready for 3.X) still isn't an option more than half-a-year after 4.0 released (and still only splintered efforts by individuals).
Possibly, but the most expected immediate direction (both for new contributors and the existing Godot team) due to the current situation is likely improving (or simply using) C# support over any bindings.
In my case, people interested in the same language might actually switch over to Unreal instead (as it does have a language-support plugin). That and I think it's just a tall order to create bindings from scratch especially for 1 person, maybe even a year-long task so kinda sucks the 3.X bindings got broke (still seems odd to me that those devs weren't/still-aren't interested in 4.X).
It's also possible that even the newer bindings require specific knowledge of Godot's system (also maybe a bit of C/C++ knowledge) resulting in less people able to understand enough to even start creating bindings.
I mean I'm sure there will be an ecosystem change (beyond C#) because of this, but it'll probably have more effect longer-term (if Unity can't figure out how to dig upwards).
Probably lends itself to gamedev (particularly highly tunable yet optional memory management, arc/orc likely what most want).
Note that this likely could have been guessed via this list as C# is obviously not it, Rust and Lua have 4.X bindings, so that only leaves 3 options in the production-ready category (and the other 2 are JS/TS).
OpenTF will revert back to, or continue under, the MPL. “We’d love to license the project under the Apache 2.0, but the MPL isn’t compatible with it, so it’ll stay MPL,” said Stadil
I don't believe they've ever claimed otherwise? Anytime I've used Invidious in the last few months or so there's a message about how Invidious is in danger because of the changes to the YouTube API.
Apple has to open their OS to third party stores due to EU laws in 2024. They are "reportedly" working on it. And there are jailbreak app stores out there:
They don't hate it, they use it extensively in their operating systems and sometimes publish open source projects like Darwin and Swift. They also have some large open source areas on Github and there is the opensource.apple.com website.
It would be more correct to say they pick the license (open or not) for their projects depending upon what they think their business needs, most often it's closed source but not always. They also use a lot of open source code themselves and sometimes contribute back. Also they tend to avoid GPL/LGPL type licenses though and prefer Apache/MIT/etc.
The video above is a discussion between Louis Rossmann, a philanthropist and a programmer who use and advocate for the usage of open source software. The connection between all three of them is that the philanthropist heads an organization called FUTO that gives grants to people developing useful open source projects and Louis Rossmann (I believe) is an employee of that organization and the programmer Aiden is a recipient of that grant. The conversation goes over the complication in trying to monetize and fund open source software that's typically expected to be free all around.
For those curious about the FUTO organization, you can find some of their links below.
Yep.. need to see a Github or repo or OpenCollective or something that instils trust. If you’re asking for donations imo, it should be open source so people can see where the funds might be going (eg. Hosting).
Asking for money expecting blind faith is.. kind of rude. If you expect someone to go to the trouble of donating put in some modicum of effort in at least writing a few paragraphs on what it is you’re doing.
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